Is it possible for a videogame to be a radical text? Answer using analysis of one videogame.

Posted in Uncategorized on September 20, 2012 by nbaines

In this blog I will analyse dominant representations of women through female characters in videogame culture as fundamentally homogeneous and regressive. Videogames are a media form with immense capabilities to operate as a radical text with a capacity to present and offer audiences a plurality of choice and identities, within a space where women are treated equitably. Within the context of gender relations and sexuality, I contend that video game culture can be instrumental in promoting ideology of gender democracy, and negating existing practices of female subordination and violence. Despite technological advances, mainstream video game characterisation and thematic content has predominantly not evolved and continues to relegate women to the periphery, in sexualised roles of servitude to the male protagonists. I will consult the work of Anna Anthropy in critiquing the current regressive and stagnant nature of videogame content in representation of women, and explore the media form’s capacity for progressive outputs of creativity and plurality. Alongside Anthropy’s scholarship on the subject, I will include analyses of dominant misogyny and rape culture as two examples of regressive and damaging representations of femininity perpetuated in a variety of games such as the Japanese game Rapelay and the Grand Theft Auto (GTA) series.

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A video to get you thinking about girls in games…

Posted in Uncategorized on September 20, 2012 by nbaines